beholdin'
Devlog
- July 28, 2018 by KPD#beholdin, #bugs, #design, #roadmap, #twin stick shooter, #shooter, #dungeons, #procedural generationAlright I rushed that 8_6 release last night because I was impatient and maybe shipped some bugs and bad design values. I cleaned most of that up today. I'm taking a 2 week break from beholdin' dev... Continue reading
- June 20, 2018 by KPD#development, #twinstick, #shooter, #proceduralbeholdin’ 8_4 is here,and so are some new friends! A handful of people accepted my invite to try the game over the past weekend and I will be sending them invites if this build is clean. The foll... Continue reading
- October 06, 2017 by KPD#Map Generation, #Procedural GenerationThe design of the new room generation patterns should result in shorter playtimes - no need to make early playthroughs of the game more painful than necessary. The new method involves a lot more contr... Continue reading