beholdin 8_4
beholdin’ 8_4 is here,and so are some new friends! A handful of people accepted my invite to try the game over the past weekend and I will be sending them invites if this build is clean. The following is a list of changes in whatever shorthand I was feeling on the day.
Absorb Blocks & walls
bullet tweaks
snake fixes
palette updates
take some time investigating snake bug, hopefully consistent repro
new reflect obstacles
reduce slime intensity
prevent gibs from going through walls
ideal enemy composition for neon+Absorb
darken palette 3 BG
Tutorial
update to 2018
update rewired
Some plans for 8_5 include
clarify particle ownership
New Room Set (Organic? Mechanical?) - start,end,atrium,midsize,small hall, large hall
turn turrets into tanks?
Multiple pages of Leaderboards
Files
Get beholdin'
beholdin'
A daily challenge twin stick shooter
Status | In development |
Author | KPD |
Genre | Shooter |
Tags | 2D, Fast-Paced, High Score, Procedural Generation, Score Attack, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Perf and updatesApr 19, 2021
- Relatively minor update!May 22, 2019
- Wavin' GoodbyeFeb 26, 2019
- beholdin' 1.02Dec 15, 2018
- beholdin' 1.01Dec 04, 2018
- Locomotion BugAug 28, 2018
- beholdin' 8_7 : groovin'Aug 25, 2018
- 8_6_1 bugfixJul 28, 2018
- beholdin' 8_6Jul 27, 2018
- beholdin' 8_5Jul 10, 2018
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