v8_3 -Polish Pass
Happy with how beholdin' is starting to look, and I've unified the visual design work to a couple of shaders instead of the tens I was using before. It just took some time to hone in on the methods I wanted to use. Although I think the visuals have improved a ton recently (AA and thoughtful palettes, mostly), I'm dedicating 8_3, primarily, to polish. The roadmap for this milestone is below. I copy and pasted it straight from my planning and design doc, so some of it may not make sense.
-v8_3
blast blocks? - seems good
new snake head for reflect snakes i think
need enemy HIT particles / animation
Fix screenShake for player (try noise on cam,and the other thing)
Better hit animation for player - mirrored in UI
need enemy DEATH particles/animation / slime?
better looking baddie bullets
better looking turrets
better looking homing missiles
take some time investigating snake bug, hopefully consistent repro
Get beholdin'
beholdin'
A daily challenge twin stick shooter
Status | In development |
Author | KPD |
Genre | Shooter |
Tags | 2D, Fast-Paced, High Score, Procedural Generation, Score Attack, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Perf and updatesApr 19, 2021
- Relatively minor update!May 22, 2019
- Wavin' GoodbyeFeb 26, 2019
- beholdin' 1.02Dec 15, 2018
- beholdin' 1.01Dec 04, 2018
- Locomotion BugAug 28, 2018
- beholdin' 8_7 : groovin'Aug 25, 2018
- 8_6_1 bugfixJul 28, 2018
- beholdin' 8_6Jul 27, 2018
- beholdin' 8_5Jul 10, 2018
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