beholdin' 1.02
beholdin' » Devlog
Bugs
- baddies pop out of the world
- Mitigated: Each Room will bring back any enemies who stray.
- (Tough to truly "Fix" this as it seems like Unity's 2D Colliders simply fail to validate faces at certain rotations? Might be able to lock rotations to 2 decimal points or something, possibly a float accuracy issue)
- Mitigated: Each Room will bring back any enemies who stray.
- snakes don't reflect off of doors.
- Fixed: Double Collider fix for previous door bug had side effects.
Changes:
- New Shader for Wavy Rooms
- not more performant (or better really), just different.
Files
beholdin_1_02_LIN.zip 44 MB
Dec 15, 2018
beholdin_1_02_MAC.zip 33 MB
Dec 15, 2018
beholdin_1_02_WEB.zip 21 MB
Dec 15, 2018
beholdin_1_02_WIN.zip 29 MB
Dec 15, 2018
beholdin_1_02_WIN64.zip 32 MB
Dec 15, 2018
Get beholdin'
beholdin'
A daily challenge twin stick shooter
Status | In development |
Author | KPD |
Genre | Shooter |
Tags | 2D, Fast-Paced, High Score, Procedural Generation, Score Attack, Twin Stick Shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Perf and updatesApr 19, 2021
- Relatively minor update!May 22, 2019
- Wavin' GoodbyeFeb 26, 2019
- beholdin' 1.01Dec 04, 2018
- Locomotion BugAug 28, 2018
- beholdin' 8_7 : groovin'Aug 25, 2018
- 8_6_1 bugfixJul 28, 2018
- beholdin' 8_6Jul 27, 2018
- beholdin' 8_5Jul 10, 2018
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