beholdin' 1.02


Bugs

  •  baddies pop out of the world
    •   Mitigated:  Each Room will bring back any enemies who stray.
      •   (Tough to truly "Fix" this as it seems like Unity's 2D Colliders simply fail to validate faces at certain rotations?  Might be able to lock rotations to 2 decimal points or something, possibly a float accuracy issue)
  • snakes don't reflect off of doors.
    • Fixed: Double Collider fix for previous door bug had side effects.

Changes:

  •  New Shader for Wavy Rooms
    • not more performant (or better really), just different.

Files

beholdin_1_02_LIN.zip 44 MB
Dec 15, 2018
beholdin_1_02_MAC.zip 33 MB
Dec 15, 2018
beholdin_1_02_WEB.zip 21 MB
Dec 15, 2018
beholdin_1_02_WIN.zip 29 MB
Dec 15, 2018
beholdin_1_02_WIN64.zip 32 MB
Dec 15, 2018

Get beholdin'

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