beholdin'
beholdin' is a game, but its also a ritual - you can only play today's map, the same map everyone else is vying for top score on.
For Every day, a new map. For Every Day of the week, a new biome - populated with its own set of obstacles to hit you where it hurts: your score.
Earn your score by destroying enemies: The more Spawns you break, the higher your multiplier. Don't overdo it though - when you bite off more than you can chew, every hit drops your multiplier.
Controls
Use WASD to move around. aim and shoot with the mouse. tap `m` to toggle the map. tap `r` in the map screen to quit to title. the `space` key will shuffle through a set of palettes - handy if you're having trouble seeing whats happening (or just want to mix it up a bit).
Development
Development of beholdin' happened on my daily train commute to and from work. Much of the game is built around a unique set of tools (some built by me) that allow me to write music, create visuals & tweak design on the train. I'm putting beholdin' into `maintenance mode` for the coming future - expect bug fixes, but not any features any time soon.
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | KPD |
Genre | Shooter |
Made with | Unity |
Tags | 2D, Fast-Paced, High Score, Procedural Generation, Score Attack, Twin Stick Shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Configurable controls |
Development log
- Perf and updatesApr 19, 2021
- Relatively minor update!May 22, 2019
- Wavin' GoodbyeFeb 26, 2019
- beholdin' 1.02Dec 15, 2018
- beholdin' 1.01Dec 04, 2018
- Locomotion BugAug 28, 2018
- beholdin' 8_7 : groovin'Aug 25, 2018
- 8_6_1 bugfixJul 28, 2018
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